4 hard skills or competencies (industry competencies) for Mobile Applications Development Manager
Skill definition-Ability to develop user interface and user experience elements to convert business requirements into a technical application design.
Level 1 Behaviors
(General Familiarity)
Cites best practice design principles in the development of architectures of applications.
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Level 2 Behaviors
(Light Experience)
Compiles a list of color schemes appropriate for the application's buttons and other design elements.
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Level 3 Behaviors
(Moderate Experience)
Assesses requirements for applications to provide innovative design solutions based on user needs.
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Level 4 Behaviors
(Extensive Experience)
Designs a webpage or application outline to provide a clear overview of page structure, layout, and user flow.
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Level 5 Behaviors
(Mastery)
Builds design plans for various applications to ensure user requirements and needs compliance.
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Skill definition-Applying computer science and engineering principles, methods, and practices to design, develop, deploy, and maintain reliable software systems.
Level 1 Behaviors
(General Familiarity)
Cites examples of testing techniques used to ensure the efficiency and reliability of software products.
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Level 2 Behaviors
(Light Experience)
Assists in performing software testing to identify code errors, bugs, and inconsistencies.
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Level 3 Behaviors
(Moderate Experience)
Implements new and updated software engineering processes that adhere to regulatory standards.
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Level 4 Behaviors
(Extensive Experience)
Develops software verification plans to ensure intuitive and robust product features.
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Level 5 Behaviors
(Mastery)
Conceptualizes new software testing methods to deliver high-quality products that meet organizational objectives.
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5 general skills or competencies (Job family competencies) for Mobile Applications Development Manager
Skill definition-Analyzing an organization's structure, process, technology, and capabilities to determine information systems changes needed for achieving organizational goals.
Level 1 Behaviors
(General Familiarity)
Cites examples of best practices used in analyzing an organization's technology infrastructure.
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Level 2 Behaviors
(Light Experience)
Applies appropriate analysis techniques to identify the needs of each business unit.
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Level 3 Behaviors
(Moderate Experience)
Implements best practices in identifying changes needed in the enterprise architecture.
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Level 4 Behaviors
(Extensive Experience)
Drives continuous process improvement initiatives to achieve long-term business goals.
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Level 5 Behaviors
(Mastery)
Designs and develops software programs to improve our business operations.
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Skill definition-Automating and integrating the efforts of IT operations and development teams to deliver software applications faster.
Level 1 Behaviors
(General Familiarity)
Cites examples of industry best practices in a DevOps environment.
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Level 2 Behaviors
(Light Experience)
Applies modern DevOps practices and methodologies to enhance the flow of the project life cycle.
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Level 3 Behaviors
(Moderate Experience)
Configures DevOps services to support the improvement of the DevOps platform of the business.
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Level 4 Behaviors
(Extensive Experience)
Introduces internal DevOps tools to automate processes and make the department more efficient.
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Level 5 Behaviors
(Mastery)
Advocates a continuous feedback system to enable the team to improve processes and incorporate client feedback.
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11 soft skills or competencies (core competencies) for Mobile Applications Development Manager
Skill definition-Applying specific policies, tools and practices to plan and prepare projected revenues, expenses, cash flows, and capital expenditures.
Level 1 Behaviors
(General Familiarity)
Compiles a list of basic issues and risks for conducting our budget processes.
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Level 2 Behaviors
(Light Experience)
Assists in developing and improving budgeting models, plans, and strategies.
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Level 3 Behaviors
(Moderate Experience)
Compares planned budgets vs. actual expenditures, identifies, reports, and explains variances.
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Level 4 Behaviors
(Extensive Experience)
Anticipates organizational income and expenses to make forecasts and develop budget plans.
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Level 5 Behaviors
(Mastery)
Adapts relevant industry trends on techniques in financial budgeting in our organization.
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Skill definition-Managing and prioritizing resources and workloads by creating well-organized plans to attain organizational goals and objectives.
Level 1 Behaviors
(General Familiarity)
Cites potential challenges and workplace issues in delegating tasks that may impede well coordinated work.
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Level 2 Behaviors
(Light Experience)
Assists in identifying and breaking tasks into a sequence of steps for a more organized task plan.
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Level 3 Behaviors
(Moderate Experience)
Aligns tasks and priorities with business goals and objectives.
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Level 4 Behaviors
(Extensive Experience)
Creates programs to improve planning and organization of work to achieve business objectives.
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Level 5 Behaviors
(Mastery)
Builds and designs organizational systems and planning tools to enhance overall productivity.
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Summary of Mobile Applications Development Manager skills and competencies
There are 4 hard skills for Mobile Applications Development Manager, Application Design, Software Engineering, Application Development, etc.
5 general skills for Mobile Applications Development Manager, Business Analysis, DevOps, Programming, etc.
11 soft skills for Mobile Applications Development Manager, Budgeting, Planning and Organizing, Coordination, etc.
While the list totals 20 distinct skills, it's important to note that not all are required to be mastered to the same degree. Some skills may only need a basic understanding, whereas others demand a higher level of expertise.
For instance, as a Mobile Applications Development Manager, he or she needs to be skilled in Budgeting, be skilled in Planning and Organizing, and be skilled in Coordination.